Social VR will become the next big thing in the entertainment industry? Industry analysts

To say that the industry is most enthusiastic about the VR industry, the non-video game industry must be.

In the past two or three years, media reports on teenagers wearing VR helmets and using VR motion controllers completely immersed in the virtual world have been overwhelming. Although, like others, I also believe that VR technology will undoubtedly change and redefine what we currently know about video games, I firmly believe that VR technology can do more than that.

Due to the nature of technology, VR technology is unmatched in providing immersion to users among all media. It allows users to immerse themselves in the virtual world and become "Superhero" to save the world. This is especially fatal for video games, TV broadcasts, etc. Among these categories, the biggest opportunity is socialization.

With content providers like Facebook and Oculus starting to use it to meet our social interaction needs, mainstream society will find that VR technology is not optional. This sophisticated tool can also be used to communicate with people in different parts of the world and experience high-precision 3D environments.

Birth of new movie and video game categories

Multiplayer video games are starting to look more like social platforms. With the rapid development of the Internet, the socialization of games has gradually evolved from the same device split-screen cooperation game to a global online multiplayer game. The emergence of VR technology has also spawned a new type of online multiplayer interaction: co-experience.

UGC (User Product Content) platforms such as Minecraft, Second Life, and ROBLOX provide gamers with experiences that are not supported by general video games, such as satisfying different forms of social experiences, thereby fostering new interactive modes. This new interactive model includes users who can immerse themselves in high school students all day and chat with their friends in virtual classrooms. They can also play hide-and-seek games in the highly detailed 3D world. Even disaster training together in the virtual world. These fun and real social activities are already popular when there is no VR technology, and VR technology will make them more popular.

In addition, VR will become the main entrance to the entertainment industry, driving them to create powerful narrative interactive adventure games. Combining carefully selected scenes with elements of first-person involvement in adventure, players can immerse themselves in the virtual world and create their own unique cinematic experience. The game experience brought about by VR may extend to those users who cannot be touched by traditional games. They may not be interested in the part of "playing games". Instead, they are interested in how a story is unfolded and how they can get from the first person. It is more interesting to observe the progress of the entire story.

Real world activities are more realistic

With the development of VR technology and the rapid development of the Internet, the way we share photos and watch videos will quickly evolve to share and watch 360-degree panoramic videos or live broadcasts.

In the future, family members and friends will cross each other or watch big events through VR. People will use live broadcasting to show events that are significant to them. From the birth of children to weddings and graduation ceremonies, the use of VR technology to save these events will enable people to immersively enjoy and share the joy of events.

For the media and entertainment industry, even regional events can participate and experience in the world. These events include overwhelming concerts, dramas or serious news reports - VR technology can make world news or historical events more in depth, and allow later students to experience these events more intuitively. The widespread use of this technology also means that users can sit in comfortable homes through VR technology and explore places that have never been visited before.

"Immersive" is VR's "killer application"

VR technology will eventually transform social media, chat rooms and forums.

People-to-people conversations will shift from text-based communication to real-time voice conversation. With VR technology, these conversations can even be transformed into “face-to-face interactions”. We have already seen social applications using VR technology such as AltspaceVR and VRChat, and social gaming VR games ROBLOX. Users can use a personalized virtual character to talk across the virtual world - such conversations include not only private conversations between friends, family members, but also public speeches from millions of audiences.

Many content companies and communication companies are advancing and exploring in an unknown and new direction, especially in the social and entertainment field, under the VR technology. Although VR can never replace face-to-face communication in real life, VR-style “face-to-face conversation” is more powerful than the former. The future VR technology will become a complement to the human-to-human communication in real life. It will greatly narrow the distance between family, friends and other people in the world.

Let's embrace the ultimate killer app.

This article is compiled from DailyDot, please be sure to indicate the source, the original author David Baszucki, who is the founder and CEO of ROBLOX.


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