VR industry trillions of dollars? HTC Wang Xuehong said

On March 24th, the Boao Forum for Asia 2017 Annual Conference was held in Boao, Hainan. HTC Chairman Wang Xuehong shared her thoughts on the virtual reality industry at the "2016: Virtual Reality First Year" sub-forum.

Wang Xuehong believes that any industry needs to be formed must have an ecosystem, from the upstream to the downstream companies to unite and cooperate together. She said: "HTC VIVE is committed to cultivating talents, and in different fields we also hope to establish more talents and more companies to compete with each other to enhance each other, so this matter is very important. I am really very I believe that in the next decade, this industry will become a trillion-dollar industry, which is very worthwhile for everyone to invest in.” She believes that VR and AR have been mixed and integrated.

She talked about the application of VR in education. "I think that telling stories is very important. It can be said that it is better to see and see than to experience. When we hear it, we can absorb 20%, but when we hear and see, we can absorb 30%. Experience The time may be absorbed to more than 90%.This can be thought of how important the technology of virtual reality is.When we enter the virtual reality, it is immersive, so that the children can return to the past with the poems of Su Dongpo, or they can To go to another place to look at the structure of the planet, so VR has a very big upset and breakthrough in learning.” She said: “We all feel that the resources are limited, if the children can go into the virtual environment without resources Reality studies hard, and his achievements are absolutely equal to or more than children with more resources."

Just earlier this year, HTC Vive China released a virtual reality user analysis report for the mainland. According to the report, 94.9% of the users who own HTC Vive are boys, and only 5.1% are women. Geographically, there is a serious pattern of economic distribution: the most widely distributed is the three cities in the north, which account for 11%, 9%, and 12% of the respondents. In the provincial distribution, Zhejiang and Jiangsu account for 6% each. Users, occupies 5% in Sichuan, and Shandong accounts for 4% of users.

From a consumer perspective, 60.5% of HTC Vive users identify 8-24 VR content downloads per week. 27.31% of users spend more than 50 yuan per month on VR content, and there are also 22.63% over $100 per month. .

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