Somatosensory Gaming CMOS Sensors Will Increase by 40 Million in Five Years

The somatosensory trend continues to drive the relevant semiconductor market. According to the MIC statistical data of the Council, if the three major game console brands introduce the next generation of game consoles in the future, they will incorporate the current somatosensory model into the specifications. From 2009 to 2014, the game will be used for home games. The body sensation application can increase the market size of 4,000 to 60 million CMOS image sensors each year, and driven by Kinect, 3D image sensors and Color CIS are expected to occupy a considerable proportion.

The video game industry that focuses on virtual interaction is an important hand for image sensing in consumer electronics. Wii is one of the pioneers, using infrared sensor controller and the distance between the host, in 2008 shipped 24.83 million units, successfully created a new somatosensory game mode.

In 2010, SONY PS3 sensed the image with CMOS, and positioned it with the LED ball of the front end of the controller MOVE. The positioning was more accurate than the Wii. However, Microsoft's Kinect frontier is more robust, with built-in infrared emitters and distance detection devices with CMOS image sensors to perform motion location and even identify 3D motions. In addition, in order to facilitate multi-person connection, RGB CMOS image sensors are added. In 2010, it was a good year for console makers to stand up to their personal feelings. According to the data released by the MIC, although the fully-renovated next-generation consoles have not yet come out, the total sales of game consoles have slowed down. The state-of-the-art man-machine interface has attracted players of all generations. With the old and new console users investing in purchases, it is estimated that starting in 2013, whether PS MOVE or Kinect, the matching ratio of sensing accessories will exceed 100%.

The MIC industry consultant Hong Chunhui of the Financial Policy Council further analyzed that the PS3 somatosensory game supports up to four simultaneous players and has the opportunity to increase the controller's (action interface) loading rate to the host. Then compare the PS MOVE with the Kinect. Since the PS MOVE can accurately position the hand, it is expected to attract heavy core players. The selling of Kinect is mainly to attract light and non-gaming ethnic groups.

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