As the demand for complex, differentiated use cases for wearable devices increases, their size and weight increase, which can cause discomfort to users who want to wear them daily. The latest research report on the StrategyAnalytics User Experience Strategy (UXS) service release "User Experience Strategy Technology Planning Report: Wearable Devices" investigates consumer demand, behavior and expectations for wearable devices and finds that hardware design is the largest among wearable devices One of the obstacles, because it inhibits what they can actually do.
The key findings of the study include:
• Wearable devices need to be comfortable and light, but this is inconsistent with longer battery life and more unique application concepts; a small device has limited carrying capacity.
• Even smart earbuds and earphones (ear-wear devices) that provide unique audio operation capabilities are limited by the dependence on smartphones because battery life is short. Ear-mounted devices are too small to be truly independent devices.
· However, the emergence of networked wearable devices indicates that the size and design of future wearable devices will no longer be an obstacle; wearable devices can deliver content to users instead of processing locally, which reduces weight The need for large internal components.
StrategyAnalytics analyst and report author Mathew Alton commented: “In order to ensure wearable devices are comfortable to wear, cloud-based processing is a viable solution. In this relationship, the network will offset the local processing power required by wearable devices, and thus Makes the hardware design comfortable and not affected by the addition of hardware components."
Chris Schreiner, Director of User Experience Innovation Research, StrategyAnalytics, added: “But what needs attention here is the demand for network services, which will undoubtedly increase costs. Although this will bring new life to the wearable device market, vendors must work hard to provide the most cost Benefit solution."
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