Kozumi VR Hu Xiaomin's Interview: Creating a Perfect User Experience!

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Kozumi VR Hu Xiaomin's Interview: Creating a Perfect User Experience! From Baidu VR

[Baidu VR original manuscript, reproduced please indicate the source]

As the saying goes, “Martial arts in the world are only too fast,” and the form of the Internet is changing rapidly. The virtual reality (VR) market in 2016 is just like saying this, but now, the speed of the rise of VR markets at home and abroad makes people “unprepared”. There are thousands of domestic VR hardware manufacturers, and VR products (mobile VR, VR, PC VR, etc.) are innumerable. In the big waves of VR, Kotaku VR is undoubtedly the voyage of the voyage in this wave.

Kogaku VR founder Hu Xiaomin

Kogaku VR, established in September 2014, is headquartered in Dayun Software Town, Shenzhen City's Longgang City Center. It is a R&D and innovation focused on VR virtual reality. Its main business includes overseas markets, domestic market, independent research and development, The industrialization operation company, which integrates production, sales and operation services, has launched the 1st generation of small house, 2nd generation of small house, small house Z3, small house Z4, small house Z4mini, small house S2 binoculars camera, Otaru X1VR all-in-one television version, Otaru X2VR one machine game Edition, Kobayashi Bluetooth handle and the upcoming Z5.

Kotaku VR Products

Today, the Baidu VR community (micro-signal: BDVRbbs) had the privilege of interviewing Hu Xiaomin, the co-founder of Xiaozhai VR. In the interview, Hu Xiaomin also said a sentence: “The pace of urban life is fast and the space is small. Now that young people are comparing houses, so we Just think that users can see a big world in a small space through the products of Kota."

Kotaku Z5 Product Promotion

When I first saw the technology related to virtual reality from a foreign website, I suddenly felt that if I could experience VR technology through the mobile phone at a close distance, this was an exciting thing, so I and my several universities Amateur loves VR technology and formed today's Xiaozhai VR team, said Hu Xiaomin.

With the rapid development of VR technology and the increasing demand of users for VR, how does XiaoKou VR deploy its VR strategy for 2017? The following is the interview history of Baidu VR community with Xiaozhai VR founder Hu Xiaomin Hu:

Baidu VR Reporter: At present, Kotaku VR has released a small house 1 generation, small house 2 generations, small house Z3, small house Z4, small house Z4mini, and the small house Z5 to be released next year. Can you briefly introduce the small house Z5?

Hu Xiaomin: Xiaozhai’s vision is to change the user experience of the product through some design thinking. Many people are not right to compare traditional 3D glasses with VR. VR uses the digital world to simulate the true perception of the human body and thus deceive the brain. Feeling, every generation of small house product updates are to work hard in this direction, compared to the previous Z4, this time we Z5 will be better close to this standard.

Baidu VR Reporter: Compared to previous generations of Kodak VR products, what's the difference between the Oziya Z5?

Hu Xiaomin: From the earliest generation of Xiaozhai, we realized the VR experience in the form of a mobile phone box, and through iterative upgrade of each generation of products, we realized a large viewing angle and 3D sound field. For this year's Z5, we not only from the weight, volume, and optics of the product The effect has been optimized, and third perception information other than the visual and auditory sense has been added, allowing the user to experience the realism brought by the virtual scene more realistically, and optimize the wearing manner so that it can be worn for a longer period of time. Specific information Welcome to follow our upcoming product details.

Baidu VR Reporter: Most of the domestic VR market is dominated by mobile VR. It is precisely because the proliferation of mobile VR leads to uneven user experience. In the face of user demand, how can Kotaku VR capture the pain points of users?

Hu Xiaomin: Without the price as the goal, the true demand of users is the value of the product. In the current situation of contending and the user is not clear about the VR concept, many users will not be able to make correct judgments and comparisons, leading to VR. Disappointed, Xiaozhai hopes to meet the different needs of different user groups, thus launching services suitable for occupants, so that VR devices are not at the bottom of the dust box.

Baidu VR Reporter: There are a large number of VR products under Kotaku VR. What are the advantages (come) of Kotaku VR products compared to other VR products?

Hu Xiaomin: Each generation of Xiaozhai’s products is undergoing functional upgrades. Most of the products on the market are replicating our previous generations of products. These products have not undergone stringent quality certification, resulting in sacrificing quality. Each detail of Xiaozhai’s products is for users. A better experience of the virtual world, a larger perspective, better sound quality, more comfortable wearing forms, and more environmentally friendly materials are all designed to make you closer to your ideal VR.

Baidu VR Reporter: Some people say that 2017 is the "first year of VR content." What do you think of next year's VR market?

Hu Xiaomin: In 2016, the mad long-form hardware brought a large number of VR hardware terminals. With these user bases, VR content can be better landed. Although the hardware standards have not been unified yet, users have urgently needed some high-quality content. And willing to pay for it, as long as they can grasp the real needs of users, I believe that 2017 will also precipitate a lot of high-quality content vendors, users will also re-recognize the concept of VR.

Baidu VR Reporter: Kotaku VR hardware takes a certain proportion in the domestic VR hardware market. For VR hardware, rich content is an important part of supporting hardware. How will you lay out your VR content in the future?

Hu Xiaomin: The core idea of ​​Kobayashi is user experience. A successful product includes hardware and software. Kotaku team genes are very good at defining and designing products. In the VR content, we are able to meet user needs and exceed user expectations. Attitude, through the development of cooperation and non-recurring methods, Baidu VR is a high-quality VR platform in China that can aggregate a variety of rich information to users. Xiaozhai hopes to cooperate with such platforms.

Baidu VR Reporter: Looking back at all the performances of 2016 Kogaku VR, what do you think is the most satisfying place (which can be income, business, product, etc.)?

Hu Xiaomin: This year, we regained a certain market share and gained a lot of loyal fans. What really gratifies us is that we have accumulated a strong team and we can grow faster in 2017.

Baidu VR Reporter: Looking forward to 2017, how will Koko VR be deployed next year?

Hu Xiaomin: In 2017, the market will phase out some unclear VR companies, and most of the users will start to understand VR products again. This year, Kotamore is launching more rigorous products based on VR concepts so that everyone can recognize VR. It turned out to be this way! Before the advent of the real VR era, Koizumi was willing to work closer with everyone.

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