With the development of virtual reality (VR), many companies and manufacturers are looking for the best way to interact with the VR environment. While motion tracking controllers are a step forward, they are still limited in some respects. And Cirque believes that its VR Grip platform has a solution.
One of the goals of the next generation of VR control devices is touch sensitivity, which is highly demanding for individual finger tracking functions. Cirque claims that its VR Grip provides this feature, it can track the user's hands and fingers, and can also track the finger above the controller surface by proximity sensing.
The purpose of Cirque is to provide functionality similar to that provided by the glovebase-based controller system without the disadvantages and limitations of issues such as size or selectivity. The Cirque VR Grip controller uses a proximity sensor and trackpad, similar to the touchpad on the HTC vive wand.
Cirque said they are providing a full-featured development platform to integrate VR Grip into VR projects. This includes the reference design for the VR Grip controller, as well as a complete documentation package and sample application with source code. It also includes details on how to implement the VR Grip platform.
The company has just provided a development kit for VR Grip. According to Cirque, this allows any virtual reality controller, joystick or game controller to become a fully touched surface that tracks the movement of hands and fingers.
The platform is supported by a single-chip architecture that controls the touchpad and proximity sensors. The company says it provides an easy-to-use yet feature-rich solution for next-generation VR input devices.
The development kit comes with a VR Grip development controller, a USB flash drive and a quick start guide. This is available through the Cirque website for $95.00.
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